Main setting

The Capital, where peace depends on a ban against carrying weapons.

Humans, orcs, elves, dwarves and undead coexist here, exactly as far as the Gods, the Order of Angels and the queue at the Battle Hall allow.

“Turn into the alley of Angelic Majesty, mortal. At the exit you will see House Aironus. Go right, then follow the smell...”

A common scene in the Capital, the heart of Rage World. There is nothing surprising about all five races living here together: humans, orcs, elves, dwarves and undead.

The main point of attraction is the Battle Hall: a magnificent cylindrical structure with a lavish dome, heavy crystal-clear columns and giant yew gates. It is the only place inside the Capital where residents may carry weapons, fight one another. The Creators resurrect fallen fighters of the Hall; this does not promise a return after every death beyond its walls.

Southwest of the Hall stands the residence of the Order of Angels: headquarters of the city’s guardians, resembling an oversized church sunk in luxury and splendor. The offended bring their complaints here, though many still address them to Makedon, God of order and justice.

Another beloved landmark is the Forge. With a capital letter, because anything previously called a forge looks like an apprentice’s shed beside it. The Forge deals only in military equipment, and its shop earns the city more than any other commercial enterprise.

The Hall occupies the circular terrace before the upper city. Bridges and a broad stair connect it with the Capital’s districts. Explore the Battle Hall →

Battle Hall

The official outlet for old hatred and the main place where divine favor is decided.

Order of Angels

Guardians of order, the BOT system and strict consequences for anyone who tries to storm the divine presence again.

The Forge

The place where weapons are bought by city rules: inspect, judge, wrap up and wait for battle.