World principles

The Source, return to life and magic anyone can learn.

The Source and return to life

Rage World is the world of five peoples after long wars. The Source amplifies rage; the Creators concentrated it in the Battle Hall, where combatants are resurrected. The truce did not end disputes over power, memory and access to life.

Magic can be learned

Magic is a skill anyone can learn; it is not an innate gift. Practice, knowledge and learning conditions determine the techniques mastered. Beginners learn to hold their attention and stop safely: they can light a desk, gently warm an object or deflect a stream of water.

One person holds one such technique within a visible work surface, usually for up to ten minutes before resting. The effort is tiring and uses prepared material in the working node; larger effects require a group, preparation and equipment. Everyday magic cannot create food from nothing, read minds or extend the Hall’s power. Resurrection is confirmed for combatants in the Battle Hall.

Magic concentration varies by place and time. Before repeating a familiar technique somewhere new, a learner makes a safe trial. Magic schools and teachers serve all peoples, far beyond the Capital.

The lands of the five peoples

The map places human lands and mountains in the north, the Great Forest in the west, orc steppes in the east, undead lands in the southwest and dwarven mountains in the southeast. The Capital is central. The map shows neighboring lands; road measures give distances and travel times, both in normal conditions and with delays.